Title: Sonnenschein
Date: Okt. 2018 - Jan. 2019
Genre: Experimental Platformer
Platform: Windows | Controller
Players: Singleplayer

Luca Hölzel
Vincent Powell
Hans Rübenacker
Christoph Warzecha



During the third semester of my studies, my team and I decided to break the mold a bit, with a very meta game, focusing on the art and life of Israeli artist Elizier Sonnenschein. Most famous for breaking into the Tel Aiv museum of art and placing his own artworks into the gallery, Eliezer is a known figure in the Isrealei art world. His unique outsider perspective on the art world, which he expressed in our interview with him, leads to many interesting depictions and social critiques everpesent in his expressive artworks. We decided to take his often absurdist approach to art and the art world, and applying it to the design of our game. With enemies and obstacles inspired by his works, this game is to be seen as an omage to an artist, who stands out for his outsiders perspective on the art establishment.

Pushing the boundaries of social norms in modern-day Israel, Eliezer Sonnenschein shares an unorthodox study of the human experience through installations, paintings, sculptures, and digital photomontages that investigate his cultural perspective. Born in Haifa, Israel, Sonnenschein currently lives and works in Rosh Pina in the country’s northern district. His work presents a hybrid sensory interpretation of his surroundings, drawing inspiration from computer games, commercials, and virtual media and juxtaposed against different times, locations, and realities. Working towards political criticism, Sonnenschein has included weapons and robotic characters in his work. Further, often exploring virtual technology, he has shown apocalyptic scenes painted with the two-dimensionality of computer games and a series of portraits derived from Facebook photos.